GAME DEVELOPMENT
I design and develop games that merge story and interaction.
My projects explore narrative, puzzle mechanics, and emotional experiences through both indie and experimental formats.
Syntopia
А video game I started as my graduation project at Bezalel Academy.
It tells the story of Lili and Tata, two best friends separated by distance, who create a virtual world to escape reality. But their utopia slowly begins to collapse.
The game continues the narrative of my earlier short film “I’m Leaving To…” and has grown into a long-term project I’m still developing today.
Mario's Absurd Adventure
An experimental side-scroller game I created as a parody of classic Mario.
Instead of saving the princess, the player is drawn into strange dialogues about absurdity, meaning, and existence. The game plays with expectations, mixing familiar platformer mechanics with philosophical choices and multiple endings inspired by existentialist thought.
Multi‑Pinball
A four-player, last-man-standing pinball game created in Unity during a two-week game jam.
Players start with three lives and lose one each time their ball lands in their own goal. The last player remaining wins.
I worked on the UI design and collaborated with the team to shape the core gameplay concept.
The Protector
A tower-defense game I co-created in Unity during a game jam.
Players defend a precious stone from five waves of enemies by collecting coins and strategically building defensive structures.
I participated the concept development, designed the effects, crafted the narrative, and created key visual art alongside the team.














